To-Mo-To

Course: Introduction to Human Computer Interaction


Duration: 4 Months


A language learning platform that enables remote language instructors to create engaging and interactive activities for young children.

Project Details

My Role

I worked on this project in a cross-disciplinary team as a UX Researcher and a UX/UI Designer.

Deliverables

User personas, low-fidelity wireframes, high-fidelity prototype

Tools

Figma, Canva

The Problem

  • The preservation of native languages is an integral part of maintaining cultural identities.
  • For immigrant families, it is especially important to pass on the legacy of their culture and language onto their children.
  • The transition from in-person learning to online learning has made parents and instructors desperate for a new way to keep their children and students engaged.

The Solution

The creation of a platform that allows language instructors to create engaging online and offline activities, while parents are assured that their children grow up learning their mother tongue.

User Research

Research Methods

  • Preliminary research and personal experience.
  • Interview with 3 online language instructors.
  • Interview with 3 parents.

Key Findings

  • Parents have limited access to respective linguistic communities.
  • There is a lack of high quality technologies that support native languages.
  • Parents and teachers are concerned about keeping their children and students engaged and focused.
  • There is a need for online resources that can replicate online interactions.

User Personas

Maria Miranda, 39

Project Manager

THE PARENT

“My busy schedule does not allow me to spend enough time interacting with my child in our native language.”

FRUSTRATIONS

  • Incorporating her native language into the everyday life of her daughter.
  • Has limited access to linguistic communities.

NEEDS

  • To spend more time with her daughter.
  • To pass along Farsi traditions to her daughter.

James Moore, 47

French Instructor

THE INSTRUCTOR

“I am passionate about teaching French, but there are very few tools that make it easy to teach toddlers.”

FRUSTRATIONS

  • Keeping toddlers engaged for more than 20 minutes is difficult.
  • There is a lack of high quality resources for less commonly taught languages.

NEEDS

  • Needs a tool that makes it easier to teach toddlers.
  • Wants to create activities to grasp attention of toddlers.

HIGH FIDELITY WIREFRAMES

Interactive Prototype

Usability Study

After translating our paper prototype into a high fidelity prototype, we conducted a usability study that included both user interviews and usability testing.

User Interviews

Interview with 3 online language instructors about:

  • Experience teaching toddlers.
  • Challenges when teaching online.
  • Engaging toddlers in activities.
  • Application usage.

Usability Testing

  • Usability test of the activity section with 4 toddlers between the ages of 3 to 6.
  • Follow-up discussion with toddlers and parents.

Key Findings

Identified Problems

  • Separate audio icon confused toddlers.
  • Accurately clicking on icons was challenging for younger toddlers (age 3).
  • Activity was too easy for older toddlers (age 6).

What Worked

  • Children found the activity to be fun.
  • Parents found it easy to to use and learn.
  • They liked that the images used had the right balance of between realism and animation for the children.

Future Improvements

  • Add more engaging activities for toddlers.
  • Add difficulty levels for activities.
  • Include an option for instructors and students to engage simultaneously.